I Simulated an Oscilloscope in TouchDesigner
This tutorial covers how to simulate a physically accurate oscilloscope in TouchDesigner, beginner friendly! We will use different signal sources to drive our oscilloscope, from simple patterns to shapes and 3D projections, complete with Gaussian beam splatting, feedback decay and noise distortions. As always, follow along, experiment and have fun! Chapters: 00:00 Overview 01:00 Signal Generation by Patterns 03:43 Geometry and Render Setup 11:50 Post-Processing 14:47 Modifying Input Patterns 15:49 Signal Generation by 3D Projection 18:18 Signal Generation by 2D Image 20:33 Distortion and Flicker 24:05 Further Thoughts
This tutorial covers how to simulate a physically accurate oscilloscope in TouchDesigner, beginner friendly! We will use different signal sources to drive our oscilloscope, from simple patterns to shapes and 3D projections, complete with Gaussian beam splatting, feedback decay and noise distortions. As always, follow along, experiment and have fun! Chapters: 00:00 Overview 01:00 Signal Generation by Patterns 03:43 Geometry and Render Setup 11:50 Post-Processing 14:47 Modifying Input Patterns 15:49 Signal Generation by 3D Projection 18:18 Signal Generation by 2D Image 20:33 Distortion and Flicker 24:05 Further Thoughts



